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First - Decide
what type of tournament
it is going to be |
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Entrants:
-
Club
(i.e. an event just for
your Club members)
-
Restricted invitation
(i.e. you are inviting
only one or two other
clubs, or a particular
group of
people)
-
Restricted Open
(anyone can enter,
subject to certain
criteria e.g. must be
PNZ members)
-
Open
(anyone can enter)
Level of
competition:
-
Purely
social (but remembering
that even at this level,
everyone still wants to
win!) e.g club fun or
open day; corporate
social event.
-
More
'serious', where results
really do matter e.g.
Club championships,
interclub trophy.
-
High
level competitive e.g.
regional or national
championships.
Format:
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Try to make sure
your chosen date doesn’t clash
with another event that will
either compete directly with
yours, e.g. another petanque
tournament, or that may prevent
you getting a good level of
entries, e.g. major events in
your area such as a big rugby
match, festival, or horse racing
carnival. |
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Tournaments can
be run for just a few hours, for
a whole day, or over two (or
more) days. Deciding factors
will be – whether it is a social
or competitive tournament, hours
of daylight available, or if you
have artificial lighting. As a
rough rule of thumb, singles
games tend to take around 30 -
45 minutes; doubles 1 hour, and
triples up to one and a half hours.
If only a short
time is available or desired,
options are:
-
Play to a
time limit e.g. 30 minute
games, with the finish
signalled by buzzer, whistle
etc. In this case, you need
to make it clear what
happens if players are in
the middle of an end –
whether they are allowed to
finish that end or not. With
time-bound games, it is
possible for teams to 'draw' i.e. have the same number of
points at the designated end
of play. If the format
requires a clear result, you
will have to allow for an
extra end to be played.
-
Play only to
11 points rather than 13.
If it is a full
day(s) tournament, are you going
to have a designated lunch break
(this can have a big effect on
how long the tournament takes),
or play through and have players
lunch 'on the run' e.g. if they
have to wait for someone else to
finish before they can start
their next game.
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How many entrants
do you want? This will be
influenced by the number of
pistes available (taking into
account minimum size
requirements – see Rules).
If you are
restricting numbers, you need to
make this clear on the entry
forms, and state on what basis
entries will be accepted e.g.
first come first served, or
preference given to club members
etc.
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Entry
Forms:
Apart from club events (for club
members only) most tournaments
will require an Entry Form. The
Entry Form
should include
the following details:
-
Name
of tournament
-
Tournament date(s)
-
Tournament venue
-
Date
when entries close
-
Entry
fee
-
Player(s) details
required:
-
Address to return Entry Form
and Fee
-
Tournament rules, conditions
and format
-
Name
of tournament organiser
and contact details
Example:
Entry Form
(MS
Word)
Officials:
-
Have you got an
umpire? i.e. someone who knows
the rules and can settle
disputes/ answer questions during play, and
measure points during games.
Preferably this should be someone who
is not playing in the tournament
(contact PNZ to find out what’s
involved in being an
umpire, and how your club
members can become qualified
umpires)
-
Designated
organiser – to keep things
running smoothly on the day,
someone who players
can ask if they have any queries
about the day’s events (e.g.
where’s the nearest shop?
where
do I go to report a lost item?)
-
Score table
attendants – to make sure the
results are entered correctly on
the score sheets.
Players
briefing:
-
You need
to have a 'players briefing' before the start of the
tournament, so you can tell all the players what the rules and
conditions for the day are. For
example, who the umpire/s
is/are; what the boundaries of
the terrain are, what
the arrangements for
lunch are, where the
score table is, other
necessary information –
tea coffee, toilet
facilities.
-
Remind them
of the main rules as
appropriate e.g. '1 minute' rule, no smoking on the terrain.
-
If you
haven’t got a loud voice, a
loudhailer or microphone might
be useful.
Allocation and
numbering of terrains:
-
Terrains
can be allocated strictly on a
per game basis i.e. 'this game
is to be played on this
terrain'; or
more loosely e.g. Pool A games
are to be played on terrains
1 - 4, Pool B on 5 - 8 etc, and the
teams decide
which particular terrain they
will play on (usually on a
'first in' basis).
-
Again, this
will be influenced by the
number of teams entered, and the
size of the available terrain –
with a relatively small number of
entrants and a lot of pistes,
allocation isn’t as important.
-
Numbering can be simply done
with a can of spray paint – easy
to change, and remove when no
longer
needed.
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Tournament Format Selection
Chart
-
Single Elimination
-
Double Elimination
-
Round Robin
-
Barrage
-
Random Draw
-
Melee
This is most
commonly used for social
tournaments. Everyone enters as individuals
and the organisers assign
entrants to teams. 'Pairings' can be structured, for example
male/female, young/old,
new/experienced, club member/member of the
public; or totally random. Team
composition can remain constant
over the length of the
tournament, or be changed from
round to round (so that people
have different partners in
each game).
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The
most important principle of
seeding is to ensure that the
top two teams or players should
meet in the final
game (assuming of course they
play to their seeding position).
Seeding is important for
Elimination, Round Robin and
Barrage Formats particularly if
they are being used for tournaments such as
championships.
If an
Elimination or Barrage Format is
being used after a Round Robin
or Random Draw round then it is
very important that the
seeded teams or players are
placed correctly in the
Elimination or Barrage Format.
If
the tournament is a club melee
or social event then seeding is
not particularly important.
Elimination Seeding Chart
(MS
Word)
Round Robin and Barrage Seeding
Chart
(MS
Word)
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Print a copy
(MS Word)
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